Troll Warlord
It takes a troll exceptional strength, and considerable wisdom, to be called a 'Warlord'. Trolls that have achieved this rank are natural leaders who are often sent by the high chieftain as leaders of troll war parties. Because of their valor and bloodlust in the battlefield, their presence motivates other trolls to fight more vigorously.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level.
Information
Advances from: | Troll Warmonger |
Advances to: | |
Cost: | 48 |
HP: | 78 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Troll Warlord |
Abilities: | regenerates, inspire, inspire_1, inspire_2, inspire_3 |
Attacks (damage - count)
hammer melee | 17 - 3 impact |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 2 | 20% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |